A Brute of a Cleric
== Created Using Wizards of the Coast D&D Character Builder ==
Aerokii, level 3
Background: Occupation – Mariner (Perception class skill)
FINAL ABILITY SCORES
Str 18, Con 14, Dex 8, Int 8, Wis 16, Cha 10.
STARTING ABILITY SCORES
Str 16, Con 14, Dex 8, Int 8, Wis 16, Cha 10.
AC: 18 Fort: 16 Reflex: 11 Will: 17
HP: 36 Surges: 9 Surge Value: 9
Diplomacy +6, Religion +5, Perception +9, Insight +9, Heal +9
Acrobatics, Arcana, Bluff +1, Dungeoneering +4, Endurance +3, History, Intimidate +1, Nature +4, Stealth, Streetwise +1, Thievery, Athletics +5
Cleric: Ritual Caster
Human: Armor Proficiency (Scale)
Level 1: Weapon Proficiency (Execution axe)
Level 2: Weapon Expertise (Axe)
Bonus At-Will Power: Priest’s Shield
Channel Divinity: Turn Undead
Cleric at-will 1: Gaze of Defiance
Cleric at-will 1: Righteous Brand
Cleric encounter 1: Healing Strike
Cleric daily 1: Avenging Flame
Cleric utility 2: Life Transference
Cleric encounter 3: Daunting Light
Ritual Book, Backpack (empty), Bedroll, Flask (empty), Flint and Steel, Belt Pouch (empty), Hempen Rope (50 ft.), Sunrod (2), Scale Armor, Execution axe, Symbol of Life +1, Resplendent Gloves (heroic tier), Shroud of Protection (heroic tier)
Gentle Repose, Comrades’ Succor
Two years were spent learning and praying. This time, and Melora’s will, gave him the ability to heal and protect others. Unfortunately, this did absolutely nothing to protect him during the pirate raid. Rather, it enticed the attacking crew to keep him to work for and heal them, rather than sell him into slavery like they’d done in the past. He spent the next few years with them, healing his captors after battles, bouts of pillaging, and boarding other ships. He was kept near to their ill gotten gains, but usually it was always painfully out of reach and useless to him. His only solace was spending every night on the ocean, lulled to sleep by the crashing of waves, and woken once more by the screams of battle.This was the status quo until another vessel, posing as merchants attacked and boarded. In the confusion, Aerokii grabbed the nearest weapon to him, an axe almost as large as his own form and began to work with the boarding party to eliminate those who had forced him into servitude for so long. During the battle, Aero’s mind lost sight of all of the scripture, everything he had learned from Melora, and didn’t stop slaughtering until the entire crew was dead.
Having nowhere else to go, the captain of the other vessel took Aero in after watching him kill without second thought, or remorse. He was taught the proper way to fight and to kill, while keeping his comrades and himself alive at the same time. Eventually the only religions man on board became one of the strongest as well- standing by the captain’s side, and sundering the necks of those who would speak of mutiny or escape. Aero became a means to instill the crew with order, an executioner of those who would disobey. After all, the plank’s only fun for so long. Aerokii lived like this until during a pillaging run turned full on fight; his hands had finally become too stained with blood of civilians, and the healing power he’d had for so long had left him, along with Melora’s blessing. When he could no longer heal his own wounds, Aero knew he had been at this business too long. That same battle, Aerokii vanished, never once looking back at the ship and life that had allowed him to turn so much else to ruins.Again, Aero travelled, this time reacquainting himself with the wild, nature, freedom. By the time he was out of money and forced to take a job protecting a caravan, his healing power had been restored. Now the only reminder of his days of piracy was that first weapon he’d held. While the axe had stayed the same, the boy who worshipped Melora turned to the man who was executor of her will.