Mordin

A divine warrior of Moradin, descendand from an ancient Dwarven Underground civilization and now Warden of the "Lost Ways"

Description:

== Created Using Wizards of the Coast D&D Character Builder ==
Morin, level 4
Dwarf, Cleric
Build: Battle Cleric
Background: Vault-Warden of the Lost Ways (Dungeoneering class skill)

FINAL ABILITY SCORES
Str 20, Con 16, Dex 12, Int 8, Wis 14, Cha 10.

STARTING ABILITY SCORES
Str 17, Con 13, Dex 12, Int 8, Wis 14, Cha 10.

AC: 20 Fort: 17 Reflex: 13 Will: 16
HP: 43 Surges: 10 Surge Value: 10

TRAINED SKILLS
Religion +6, Insight +9, Dungeoneering +11, Heal +9

UNTRAINED SKILLS
Acrobatics +3, Arcana +1, Bluff +2, Diplomacy +2, Endurance +7, History +1, Intimidate +2, Nature +4, Perception +4, Stealth +3, Streetwise +2, Thievery +3, Athletics +7

FEATS
Cleric: Ritual Caster
Level 1: Dwarven Weapon Training
Level 2: Armor Proficiency: Scale
Level 4: Battle Healer

POWERS
Channel Divinity: Healer’s Mercy
Cleric at-will 1: Righteous Brand
Cleric at-will 1: Invigorating Assault
Cleric encounter 1: Mighty Hew
Cleric daily 1: Weapon of Astral Flame
Cleric utility 2: Life Transference
Cleric encounter 3: Split the Sky

ITEMS
Throwing hammer, Adventurer’s Kit, Ritual Book, Chainmail, Urgrosh, Holy Symbol, Scale Armor, Craghammer, Mordenkrad
RITUALS
Gentle Repose, Comrades’ Succor, Comprehend Language, Brew Potion, Create Holy Water, Purify Water
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Bio:

Mordin

Ascendancy Forge Necromik