Unambitious veteran / Half-elf fighter
====== Created Using Wizards of the Coast D&D Character Builder ====== Ramis, level 2 Half-Elf, Fighter Build: Great Weapon Fighter Fighter: Combat Superiority Fighter Talents: Two-handed Weapon Talent Background: Elf – Urban Elf (Streetwise class skill)
FINAL ABILITY SCORES Str 18, Con 15, Dex 14, Int 8, Wis 14, Cha 8.
STARTING ABILITY SCORES Str 18, Con 13, Dex 14, Int 8, Wis 14, Cha 6.
AC: 19 Fort: 17 Reflex: 13 Will: 13 HP: 36 Surges: 11 Surge Value: 9
TRAINED SKILLS Athletics +10, Endurance +8, Heal +8
UNTRAINED SKILLS Acrobatics +3, Arcana, Bluff, Diplomacy +2, Dungeoneering +3, History, Insight +5, Intimidate, Nature +3, Perception +3, Religion, Stealth +3, Streetwise, Thievery +3
FEATS Level 1: Weapon Proficiency (Greatspear) Level 2: Armor Proficiency (Plate)
POWERS Dilettante: Chill Wind Fighter at-will 1: Weapon Master’s Strike Fighter at-will 1: Footwork Lure Fighter encounter 1: Steel Serpent Strike Fighter daily 1: Villain’s Menace Fighter utility 2: Defensive Stance
ITEMS Scale Armor, Adventurer’s Kit, Greatspear, Sling, Black Iron Scale Armor +1, Inescapable Greatspear +1 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Ramis is a veteran warrior of many mercenary campaigns. Not afraid to fight, he would prefer to settle down into a stable and more quiet existence.
While fighting as a mercenary, Ramis met Lantfeust and they developed a working bond. Ramis tolerates the elf’s bizarre and sometimes obnoxious behavior because he is so darn useful on the battlefield. He has learned that it pays to look out for the archer idiot savant and even has developed an affection of sorts for him.
Ramis fights like a mercenary: he takes pay, not risks. He is efficient and he recognizes that an army – or the party – if a fighting unit, of which he is only one piece. He understands that his job is to be the impenetrable wall, while Lant and others do the killing from the relative safety of the back. Not smart per se, he does have good instincts for any battle, and he’s learned a tactical trick or two. When his instincts dictate, he will step out of his pure front-line defender role to maneuver enemies around or tie down a key opponent … so long as it’s not too risky.
Ramis fell in with the party when he heard about the situation in Rimevale. He figures it is a good chance to prove himself to the local authorities. If he’s lucky, they will recognize his worth and make him an officer in the town watch. He has no grand ambitions beyond a steady job, good pay, and maybe a little respect and stability.